This world is just too small.
This article is a stub and needs more information.
You can help by improving it and adding what you know. Please review the Manual of Style before doing so.
This article is lacking:
Kingdom Hearts III
Critical Mode
In Kingdom Hearts III, Critical Mode was not in the base game, but instead with the 1.04-1.05 update. No prerequisites are required to unlock it.
- HP and MP are cut in half.
- AP is raised to 60.[1]
- Sora takes x2 damage.[2]
- Sora deals x.5 damage.[2]
- Sora gains x.75 EXP.[2]
- Situation Commands take more effort to build up.
- After the Dive to the Heart segment, Soldier's Earring is automatically equipped.
- Critical Mode-exclusive abilities are obtained after encountering Darkside:
- Other abilities are obtained immediately after encountering Darkside, instead of throughout the game:[3]
- Aerial Recovery
- Block
- Counter Slash
- Counter Impact
- Counter Kick
- Final Blow
- Risk Dodge
- Rising Spiral
- Groundbreaker
- Sonic Slash
- Buzz Saw
- Somersault
- Sonic Cleave
- Dodge Roll
- Air Slide (x3)
- Aerial Dodge
- Wall Kick
- Pole Spin
- Pole Swing
- Superslide (x3)
- Zero EXP
- Scan
- Assist Friends
- Magic Lock-on
- Combo Master
- Damage Control
- "Yozora" can be viewed after the epilogue, without needing to collect any Lucky Emblems.
- Proof of Times Past is rewarded for completion.
- The End art is from the Super Groupies collaboration.