TweetID | 1348646095102959616 |
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Time posted | 1/11/2021 15:01 |
Tweet type | Tweet |
Text | "...making a rhythm action game is no simple task - it’s a complicated project, where even the smallest details can make a big difference." 🎶 #KingdomHearts Melody of Memory co-director Masanobu Suzui tells us about the high and low notes of making a rhythm action extravaganza. |
Retweet count | 125 |
Like count | 912 |
Quote RT count | 4 |
Reply count | 19 |
Replying to | |
Mentions user | |
Hashtag(s) | KingdomHearts |
Media count | 0 |
Embedded media | |
Tweet Author | KINGDOM HEARTS |
Tweet Author Handle | KINGDOMHEARTS |
Archive URL | |
Archive Date |
"...making a rhythm action game is no simple task - it’s a complicated project, where even the smallest details can make a big difference." 🎶 #KingdomHearts Melody of Memory co-director Masanobu Suzui tells us about the high and low notes of making a rhythm action extravaganza.
8:01 AM · Jan 11, 2021 • Tweet Archived 4:05 PM · Feb 13, 2024
🔁 125 Retweets
4 Quotes
❤️ 912 Likes
💬 19 Replies
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