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Forum:KH3 Abilities

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Forums: Forums > Ansem's Study > KH3 Abilities



Feel free to add. tumblr_osispiEQ831tlnss6o1_75sq.png Freeze in Eternity! tumblr_osispiEQ831tlnss6o2_75sq.png 07:22, 16 May 2019 (MDT)

Sora[edit source]

Actions[edit source]

  • Aerial Recovery: Press [Circle] after taking damage in the air to right yourself. (AP 2)
  • Block: Press [Square] to guard against frontal attacks. (AP 2)
  • Counter Slash: Press [X] after a successful block to slash at nearby targets. You can only install one reprisal ability. (Reprisal) (AP 4)
  • Falling Slash: While airborne, slash downward to attack targets on the ground. (AP 2)
  • Speed Slash: Attack with three consecutive slashes. (Combo finisher) (AP 3)
  • Unison Fire: Team up with Donald and roast your foes. (Combo finisher near Donald) (AP 3)
  • Fusion Spin: Team up with Goofy and wreak havoc on surrounding foes. (Combo finisher near Goofy) (AP 3)
  • Sonic Slash: While in flowmotion, press [X] to perform two consecutive slashes. (Flowmotion attack) (AP 2)
  • Buzz Saw: While in flowmotion, press [X] to fly at foes with a spin attack. (Flowmotion attack) (AP 2)
  • Somersault: While swinging around a horizontal pole, press [X] to perform a spinning attack in place. (Flowmotion attack) (AP 2)
  • Sonic Cleave: While in flowmotion, press [X] to slash downward at foes.(Flowmotion attack) (AP 2)

Mobility[edit source]

  • Dodge Roll: While grounded, tilt [L] and press [Square] to roll in that direction and evade attacks. (AP 3)
  • Air Slide: While airborne, tilt [L] and press [Square] to air dash in that direction and evade attacks. Stack the ability to increase the effect. (AP 1)
  • Aerial Dodge: While airborne, tilt [L] and press [Square] to spin in that direction and evade attacks. Only works while in combat. (AP 3)
  • Wall Kick: Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver) (AP 1)
  • Pole Spin: Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) (AP 1)
  • Pole Swing: Air slide or aerial dodge into a vertical pole or column to swing around it and knock enemies into the air. (Flowmotion maneuver) (AP 1)
  • Superslide: While in flowmotion, tilt [L] and press [Square] to air dash a long distance. Stack the ability to increase the affect. (Flowmotion maneuver) (AP 1)

Support[edit source]

  • Zero EXP: For daring adventurers who want to play without leveling up. Install this ability to stop gaining experience. (AP 0)
  • Scan: See the remaining HP of the targeted enemy. (AP 1)
  • MP Safety: Disable recharging when MP runs out. Only Cure magic and link commands will trigger a recharge. (AP 0)
  • Assist Friends: Use healing items and magic on friends.(AP 1)
  • Magic Lock-On: Automatically lock on to targets when attacking with magic. (AP 1)
  • Combo Plus: Add one extra move to your ground combos. Stack the ability to increase the effect. (AP 4)
  • Combo Plus: Add one extra move to your ground combos. Stack the ability to increase the effect. (AP 4)
  • Air Combo Plus: Add one extra move to your aerial combos. Stack the ability to increase the effect. (AP 4)
  • Air Combo Plus: Add one extra move to your aerial combos. Stack the ability to increase the effect. (AP 4)
  • Auto-Finish: Automatically trigger the Finish command when a situation command's timer runs out in combat. (AP 3)
  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • Fire Boost: Deal 20% more damage with fire attacks. Stack the ability to increase the effect. (AP 4)
  • Water Boost: Deal 20% more damage with water attacks. Stack the ability to increase the effect. (AP 4)
  • MP Haste: Recharge MP 10% faster when you run out. Stack the ability to increase the effect. (AP 3)
  • Attraction Enhancer: Increase how often CHANCE! indicators appear when using attractions. Stack the ability to increase the effect. (AP 3)
  • Damage Control: Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect. (AP 4)

Donald[edit source]

Actions[edit source]

  • Donald Fire: Launch a ball of fire at the enemy. MP Cost: 10 (AP 2)
  • Donald Blizzard: Launch a chunk of ice at the enemy. MP Cost: 10 (AP 2)
  • Donald Thunder: Strike the enemy with lightning. MP Cost: 15 (AP 3)
  • Donald Aero: Create a small whirlwind around the enemy. MP Cost: 15 (AP 3)
  • Donald Cure: Restore HP to a target and any other nearby friends. Uses up all remaining MP. (AP 3)

Support[edit source]

  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • Fire Boost: Deal 20% more damage with fire attacks. Stack the ability to increase the effect. (AP 4)
  • MP Haste: Recharge MP 10% faster when you run out. Stack the ability to increase the effect. (AP 3)
  • Team Attack Extender: Extend the availability period of team attack commands. (AP 3)

Goofy[edit source]

Actions[edit source]

  • Goofy Tornado: Perform a floating spin that sends enemies for a loop. MP Cost: 15 (AP 3)
  • Goofy Turbo: Hop on a shield and slide into enemies. MP Cost: 10 (AP 2)
  • Goofy Discus: Hurl a shield at the enemy. MP Cost: 10 (AP 2)

Support[edit source]

  • Second Chance: Always retain at least 1 HP if you are hit while you have 2 HP or more. (AP 4)
  • Lucky Strike: Increase how often enemies drop items. Stack the ability to increase the effect. (AP 5)
  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • Harvester: Pick up one extra cooking ingredient each time you gather. (AP 3)
  • Defender: Potentially increase Defense by 2 when your HP is at 25% or below. Stack the ability to increase the effect. (AP 3)
  • Team Attack Extender: Extend the availability period of team attack commands. (AP 3)

Hercules[edit source]

Actions[edit source]

  • Boulder Toss: Pick up a big rock and hurl it at the enemy. MP Cost: 10 (AP 2)
  • Burst of Energy: Gather up strength, then release it in all directions. MP Cost: 15 (AP 3)

Support[edit source]

  • Second Chance: Always retain at least 1 HP if you are hit while you have 2 HP or more. (AP 4)
  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • Damage Control: Halve the damage you take when your HP is at 25% or below. Stack the ability to increase the effect. (AP 4)
  • More Team Attacks: Generate team attack commands more often. (AP 5)
  • Team Attack Extender: Extend the availability period of team attack commands. (AP 3)
  • Team Effort: Always start battles with a team attack command. (AP 50)
  • Hyper Healing: Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. (AP 3)

Rapunzel[edit source]

Actions[edit source]

  • Linear Swing: Sling hair around a tree branch and then swing back and forth, knocking foes aside. MP Cost: 10 (AP 2)
  • Compass Swing: Sling hair around a tree branch and then swing in a big circle, knocking fores aside. MP Cost: 15 (AP 3)

Support[edit source]

  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • HP Walker: Recover HP as you walk or run. Stack the ability to increase the effect. (AP 4)
  • Damage Syphon: Recover MP each time you take damage. Stack the ability to increase the effect. (AP 3)
  • More Team Attacks: Generate team attack commands more often. (AP 5)
  • Team Attack Extender: Extend the availability period of team attack commands. (AP 3)
  • Team Effort: Always start battles with a team attack command. (AP 50)
  • Hyper Healing: Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. (AP 3)

Flynn[edit source]

Actions[edit source]

  • Frying Pan Toss: Throw a frying pan at the enemy. MP Cost: 10 (AP 2)
  • Barrel Dash: Hop onto a barrel and roll it into enemies. MP Cost: 15 (AP 3)

Support[edit source]

  • Lucky Strike: Increase how often enemies drop items. Stack the ability to increase the effect. (AP 5)
  • Treasure Magnet: Automatically draw in and collect nearby prizes. Stack the ability to increase the effect. (AP 1)
  • Share Prizes: Pass on prizes you cannot benefit from to friends. (AP 4)
  • Hyper Healing: Spring back from defeat in battle more quickly and with more HP. Stack the ability to increase the effect. (AP 3)

Items[edit source]

  • Cure Converter: Fill situation command gauges as you spend MP on Cure Magic. Stack the ability to increase the effect.
  • Munny Converter: Convert all munny prizes to medium or large munny prizes.
  • Chef Extraordinaire: Earn an Excellent rating more easily when cooking with Little Chef.